Thursday, October 22, 2009

Mech


Bit of fun experimenting on this one. That blur was achieved using a hand-painted depth map, which is a concept I 'borrowed' from 3D. A depth map is a grayscale image that represents the depth information in a still picture. Black represents short distance, white represents far distance (and everything in between). After I painted the depth map on a separate layer, I fed it into Photoshop's Lens Blur filter and dialed in the amount of blur I wanted.

Saturday, October 17, 2009

Iron Giant


My friends at The Labyrinth Book Store asked me to contribute a piece to their Iron Giant Project. Anything goes, as long as it somehow relates to the film. I decided to pretend like the events of the film actually happened, and this is a vintage photograph signed by an adult Hogarth Hughes.

Tuesday, October 13, 2009

More Matte Painting


This is part of a personal matte shot I'm working on. I had a still plate to start with, which required some set-extention to fill out the city, and of course the sky scrapers are added with a combination of 3D and painting. This entire scene also exists as simple 3D geometry to facilitate a camera move (there's like a million little cubes representing most of those buildings).
I'll get back to regular painting soon, I promise!

Saturday, October 03, 2009

3D Matte Painting


Been buuussyy lately. The above image is part of a 3D matte painting. A familiar process to matte artists out there. I created a quick, 1 minute overview video of the process. A 10mb download.
CLICK HERE TO VIEW IT!